The daughter of Jax Briggs. Jacqui defied her father when she joined the Special Forces. Seeing what he sacrificed as a soldier didn’t scare her. It stirred a desire to protect her family and her homeland. She hustles hard and punches above her weight, proudly carrying on the Briggs legacy.
Basic Attacks
Quick Jab FP
Leaping Bow FP
Gut Buster FP
Straight JabCannot be cancelled into Special Moves if Flawless Blocked FP
Cyber Hook BP
Spec Hop BP
Gauntlet Slam BP
Rising GauntletTriggers if this Attack Kounters or Punishes a High Attack BP
Side Kick FK
Toe Jam FK
Step Kick FK
Side StrikeCannot be cancelled into Special Moves if Flawless Blocked FK
Heel Strike BK
Mix Up BK
CancelRequires Cybernetic Override—Modifies Basic Attack and Kombo Attacks FS
Roundhouse BK
Sliding HeelCannot be cancelled into Special Moves if Flawless Blocked BK
Jumping Attacks
Elbow Drop FP
Dirty Jab BP
Spinning Heel FK / BK
Hop Attacks
Gauntlet Punch , FP / , BP
Brutal Heel , FK / , BK
Getup Attacks
Cyber HeelRequires 1 bar of both Defensive and Offensive MeterCan only be performed after being Knocked Down BP
Quick ReflexRequires 1 bar of both Defensive and Offensive MeterCan only be performed after being Knocked Down FK
Flawless Block Attacks
Cyber HeelRequires 1 bar of both Defensive and Offensive MeterCan only be performed after connecting a Flawless Block BP
Quick ReflexRequires 1 bar of both Defensive and Offensive MeterCan only be performed after connecting a Flawless Block FK
Throws
Toward Throw TH / FPFK
Arm BreakRequires Robo Grappler—Modifies Throw EscapeAllows Jacqui to amplify a Throw Escape IN
Leg BreakRequires Robo Grappler—Modifies Throw EscapeTriggers if Leg Break is performed after Arm Break has been performed this matchAllows Jacqui to amplify a Throw Escape IN, FK / IN, BK
Back ThrowTriggers if opponent is inside the Tech-Dome bubble TH / FPFK
Arm BreakRequires Robo Grappler—Modifies Throw EscapeAllows Jacqui to amplify a Throw Escape IN
Leg BreakRequires Robo Grappler—Modifies Throw EscapeTriggers if Leg Break is performed after Arm Break has been performed this matchAllows Jacqui to amplify a Throw Escape IN, FK / IN, BK
Roll Escapes
Forward Getup RollRequires 1 bar of Defensive Meter FS
Backward Getup RollRequires 1 bar of Defensive Meter FS
Air Escape
BreakawayRequires 2 bars of Defensive Meter BL
Kombo Attacks
Kranked FP, FP
Ground Recon FP, FP, BP
CancelRequires Cybernetic Override—Modifies Basic Attack and Kombo Attacks FS
United We Fall FP, BP
True Hero BP, BP
CancelRequires Cybernetic Override—Modifies Basic Attack and Kombo Attacks FS
Snake Eater BP, BP, BK
Trained To Kill BP, BP
Energy Overdrive BP, (Rapidly press BP)
Danger ZoneTriggers if this Kombo Attack is a Kounter or Punish FK, FK
Hawkeye FK, BP
In The Trenches FK, BP, BK
Total Overload FK, BK
Going Ballistic FK, FP
CancelRequires Cybernetic Override—Modifies Basic Attack and Kombo Attacks FS
All For One FK, FP, BK
Justice For All FK, FP, BK, FPFK
Lost Dog Tags BK, BK
Fallen Soldier BK, BK
Special Moves
Shrapnel Blast , FP
AmplifyRequires 1 bar of Offensive Meter IN
DelayRequires 1 bar of Offensive Meter (Hold IN)
(Air) Shrapnel Blast , FP
AmplifyRequires Enhanced Air Blast—Modifies (Air) Shrapnel Blast, (Air) Prototype Rocket and (Air) Grenade LauncherRequires 1 bar of Offensive Meter IN