The offspring of Johnny Cage and Sonya Blade laid the smackdown on Shinnok a few years back, but even that wasn’t enough to escape the shadow of her legendary parents. Whenever Cassie isn’t defending Earthrealm, she’s fighting to prove worthy of their legacy.
Basic Attacks
Justice Jab FP
Low Shot FP
Straight PunchCannot be cancelled into Special Moves if Flawless Blocked FP
Quick Hook BP
Throwin’ Bows BP
Backhand BP
Bloody KnucklesTriggers if this Attack Kounters or Punishes a High Attack BP
High Kick FK
Glow Burst FK
Spin Kick FK
Side KickCannot be cancelled into Special Moves if Flawless Blocked FK
Roundhouse BK
Cunning Sweep BK
Flick Kick BK
Steel ToeCannot be cancelled into Special Moves if Flawless Blocked BK
Jumping Attacks
Cage Jab FP
Double Axe Handle BP
Army Boot FK / BK
Hop Attacks
Dive Bomb , FP / , BP
Kombat Kick , FK / , BK
Getup Attacks
Flip KickRequires 1 bar of both Defensive and Offensive MeterCan only be performed after being Knocked Down BP
Nut PunchRequires 1 bar of both Defensive and Offensive MeterCan only be performed after being Knocked Down FK
Flawless Block Attacks
Flip KickRequires 1 bar of both Defensive and Offensive MeterCan only be performed after connecting a Flawless Block BP
Nut PunchRequires 1 bar of both Defensive and Offensive MeterCan only be performed after connecting a Flawless Block FK
Throws
Toward Throw TH / FPFK
Back Throw TH / FPFK
Roll Escapes
Forward Getup RollRequires 1 bar of Defensive Meter FS
Backward Getup RollRequires 1 bar of Defensive Meter FS
Air Escape
BreakawayRequires 2 bars of Defensive Meter BL
Kombo Attacks
Double Down FP, FP
Whip It Good FP, FP, FP
Belly Buster FP, BP
Active Duty FP, BP, BK
Hot TakeTriggers if opponent is Stand Blocking—Player cannot be in Block Stun FP, FK
Hooks And Hammers BP, FP
Assaulted BP, FP, FP, BP
The Rushdown BP, FP, BP
No Breaks BP, BK
Keepin’ It ClassyTriggers if only the Final Hit of the Kombo connects BP, BK, FK
ShockerTriggers if this Kombo Attack is a Kounter or Punish BP , FPFK
Marching Orders FK, BK
Military Dance FK, BK
Heavy Hitter FK, BK, FK
Poppin’ Bubbles BK, FP
One In The Chamber BK, FP, BP
Special Moves
Dual WieldingTriggers when Fully Charged and held for Maximum Duration , FP
Charge (Hold FP)
CancelCancelling after a Full Charge saves the charge for other Gun Moves