Charge available instantly when energisedEnergised by Cancel or a Blast Shield projectile deflectionEnergises Bionic Blast and Force Sensor if Charge was held long enoughAvailable only when energised by Cancel or a Blast Shield projectile deflectionCancellable on Hit into Aerial Special MovesOn Kounter Hit or Punish Hit, can be Jump Cancelled with Up + BL or Up-Forward + BL for 2 bars of Super MeterHas Armour when Jump Cancelled, and pulls in victim while disabling their Kombo Breaker and KameosCancellable into Aerial Special MovesCancellable into Kameo AttacksCancellable into (Air) Thruster BoostCancellable on Hit into Aerial Special MovesCancellable into (Air) Thruster BoostPerformed when Kameo is unavailableSee Kameo Moves for Toward Throw featuring KameoRequires 3 bars of Super MeterKameo must be availableRequires 1 bar of Super MeterDestroys opponent’s projectilesIgnites victims, causing damage over timeRequires 1 bar of Super MeterDestroys opponent’s projectilesHomes in on foeRequires 1 bar of Super MeterDetonates upon release of FP + BLCancellable after immediate detonation into other Aerial Special MovesDestroys opponent’s projectilesRequires 1 bar of Super MeterPossible when Flamethrower or Enhanced Flamethrower is blocked or missesRequires 1 bar of Super MeterHas ArmourAutomatic Detonation on HitCancellable into Enhanced Flamethrower Detonation when blocked or missedRequires 1 bar of Super MeterPossible when Flamethrower or Enhanced Flamethrower is blocked or missesRequires 1 bar of Super MeterAdvantage on Hit allows for Jump Attack follow-upEliminates projectile damage and pushbackUpon successful deflection, can be cancelled into Unguided Rocket or SidewinderEnergises Charge Bionic Blast and enables Force SensorBlast Shield can be deployed for several secondsRequires 1 bar of Super MeterEliminates projectile damage and pushbackUpon successful deflection, can be cancelled into Special MovesEnergises Charge Bionic Blast and enables Force SensorBlast Shield can be deployed for several secondsAdvantage on Hit allows for Jump Attack follow-upRequires 1 bar of Super MeterAdvantage on Hit allows for Jump Attack follow-upRequires 1 bar of Super Meter for consecutive Thruster BoostsMust be at 30% health or lessKameo must be availableUnblockable guidance laser deals minor damage before Massive Missile Assault beginsMust be at 30% health or lessKameo must be availableUnblockable guidance laser aims ahead of foe and deals minor damage before Massive Missile Assault beginsMust be at 30% health or lessKameo must be availableUnblockable guidance laser aims behind foe and deals minor damage before Massive Missile Assault beginsRequires the Seasonal Finishers bundleRequires the Seasonal Finishers bundleRequires the Seasonal Finishers bundle