Advantage on Hit allows for Jump Attack follow-upOn Kounter Hit or Punish Hit, can be Jump Cancelled with Up + BL or Up-Forward + BL for 2 bars of Super MeterHas Armour when Jump Cancelled, and pulls in victim while disabling their Kombo Breaker and KameosPerformed when Kameo is unavailableSee Kameo Moves for Toward Throw featuring KameoRequires 3 bars of Super MeterKameo must be availableParries High, Mid and Overhead Attacks (not including Jumping Attacks)Requires 1 bar of Super MeterParries High, Mid and Overhead Attacks (not including Jumping Attacks)Requires 2 bars of Super MeterUnbreakable in a KomboFoe must be standing or vulnerable to a Juggle KomboRequires 2 bars of Super MeterFoe must be standing or vulnerable to a Juggle KomboRequires 1 bar of Super MeterRequires 1 bar of Super MeterRequires 1 bar of Super MeterHas ArmourUnbreakable in a KomboMust be at 30% health or lessKameo must be availableMust be at 30% health or lessKameo must be availableRequires the Seasonal Finishers bundleRequires the Seasonal Finishers bundleRequires the Seasonal Finishers bundle