Advantage on Hit allows for Jump Attack follow-upOn Kounter Hit or Punish Hit, can be Jump Cancelled with Up + BL or Up-Forward + BL for 2 bars of Super MeterHas Armour when Jump Cancelled, and pulls in victim while disabling their Kombo Breaker and KameosPerformed when Kameo is unavailableSee Kameo Moves for Toward Throw featuring KameoRequires 3 bars of Super MeterKameo must be availableRequires 1 bar of Super MeterDestroys opponent’s projectilesRequires 1 bar of Super MeterRequires 1 bar of Super MeterRequires 1 bar of Super MeterRequires 1 bar of Super MeterHas ArmourInvulnerable to Jump AttacksRequires 1 bar of Super MeterHas InvulnerabilityCancellable on Hit into JumpInvulnerable to Jump AttacksRequires 1 bar of Super MeterHas InvulnerabilityCancellable on Hit into JumpMust be at 30% health or lessKameo must be availableRequires the Seasonal Finishers bundleRequires the Seasonal Finishers bundleRequires the Seasonal Finishers bundle