Mid during upward slice, Overhead during downward sliceOn Kounter Hit or Punish Hit, can be Jump Cancelled with Up + BL or Up-Forward + BL for 2 bars of Super MeterHas Armour when Jump Cancelled, and pulls in victim while disabling their Kombo Breaker and KameosOn Kounter Hit or Punish Hit, can be Jump Cancelled with Up + BL or Up-Forward + BL for 2 bars of Super MeterHas Armour when Jump Cancelled, and pulls in victim while disabling their Kombo Breaker and KameosPerformed when Kameo is unavailableSee Kameo Moves for Toward Throw featuring KameoRequires 3 bars of Super MeterKameo must be availableDestroys opponent’s projectilesDestroys opponent’s projectilesRequires 1 bar of Super MeterHas ArmourUnbreakable in a KomboRequires 1 bar of Super MeterRequires 1 bar of Super MeterRequires 1 bar of Super MeterRequires 1 bar of Super MeterCancellable on Hit into JumpRequires 1 bar of Super MeterUnbreakable in a KomboUnbreakable in a KomboKenshi enters Sento StanceDisables Kenshi’s Kameo for a durationCan also be performed by releasing FPCan also be performed by releasing BPCan also be performed by releasing FKCan also be performed by releasing BKEnds Sento StanceRequires 1 bar of Super MeterRefreshes Kenshi’s Spirit TimerRequires 1 bar of Super MeterCan only be performed if Kenshi’s Spirit is availableRequires 1 bar of Super MeterCan only be performed if Kenshi’s Spirit is availableUnbreakable in a KomboMust be at 30% health or lessKameo must be availableRequires the Seasonal Finishers bundleRequires the Seasonal Finishers bundleRequires the Seasonal Finishers bundle