Like his cousin Kenshi, Takeda was raised a Yakuza. Unlike him, Takeda enjoyed this lifestyle. That’s why he was chosen to end Kenshi’s crusade against his masters.
The fight mortally wounded Takeda. Unwilling to let his cousin die, Kenshi rushed him to the nearest help: the Shirai Ryu.
Even after Takeda was healed, Kenshi wouldn’t release him. He feared that the Yakuza might kill him for failing his mission. Takeda resisted, attempting escape repeatedly.
But as the months passed, he began to appreciate the Shirai Ryu’s selfless commitment to Earthrealm, and the contrast to his past lifestyle.
Inspired by the Shirai Ryu, Takeda swore to rip up Earthrealm’s underworld by the roots. But he soon learns they are stronger and more tangled than he ever thought possible.
Basic Attacks
Tempest Strike FP
Twisting Blades FP, BP
Ogre Slayer FP, BP, BPBK
Forest Faller FP, BK
Mugen FP
Rising Suns FP, BP
Ryujin FP, BP, BPBK
Falling Moon FP, BK
Iron Breaker FP
Low Slash FP / FP
Solar Striker BP
Stomach Smasher BP, FP
Meteor Slam BP, FP, BP
Gate Splitter BP
Temple Razer BP, FP
Twin Fangs BP, FP, BPBK
Serpent’s Tail BP
Spirit RaiserOn Kounter Hit or Punish Hit, can be Jump Cancelled with Up + BL or Up-Forward + BL for 2 bars of Super MeterHas Armour when Jump Cancelled, and pulls in victim while disabling their Kombo Breaker and Kameos BP
Ashi FK
Ankle Biter FK
Prey Maker FK, BK
Klog Kick FK
Kami KickCancellable into Aerial Special Moves BK
Tengu Tearer BK, FK
Whip Trip BK
Hurrikane Kick BK
Wheel Spoke BK
Aerial Attacks
Night’s Veil FP
Devouring Shadow FP, FP
Forbidden Flames FP, FP, BP
Dark Flash FP, FP, FK
Lasher-ation FP / FP
Wolf Fang BP
Beast’s Klaws BP, FP
Sparrow Strike BP, BK
Falcon Dive BP, BK, FPFK
Slasher-ation BP / BP
Waterfall Splitter FK / BK
Throws
ShovePerformed when Kameo is unavailable—See Kameo Moves for Toward Throw featuring Kameo TH / FPFK
100 Yen Technique TH / FPFK
Breakers
Kombo BreakerRequires 3 bars of Super MeterKameo must be available BL
Taunts
Taunt , , ,
Special Moves
Shooting StarDetonates Smart Shuriken , FP
Close Shooting StarDetonates Smart Shuriken , FP,
Far Shooting StarDetonates Smart Shuriken , FP,
Very Far Shooting StarDetonates Smart Shuriken , FP,
Enhanced Shooting StarsRequires 1 bar of Super MeterHold FP to delay detonation—Advantage on Hit allows for Jump Attack follow-up , FPBL
Enhanced Reverse Shooting StarsRequires 1 bar of Super MeterHold FP to delay detonation , FPBL
Smart ShurikenSeveral Smart Shurikens can be placed at once—Smart Shurikens are detonated by Shooting Star/Falling Star—Undetonated Smart Shurikens disappear after a duration—Advantage on detonation Hit allows for Jump Attack follow-up , FP
Close Smart ShurikenSeveral Smart Shurikens can be placed at once—Smart Shurikens are detonated by Shooting Star/Falling Star—Undetonated Smart Shurikens disappear after a duration—Advantage on detonation Hit allows for Jump Attack follow-up , FP,
Far Smart ShurikenSeveral Smart Shurikens can be placed at once—Smart Shurikens are detonated by Shooting Star/Falling Star—Undetonated Smart Shurikens disappear after a duration—Advantage on detonation Hit allows for Jump Attack follow-up , FP,
Very Far Smart ShurikenSeveral Smart Shurikens can be placed at once—Smart Shurikens are detonated by Shooting Star/Falling Star—Undetonated Smart Shurikens disappear after a duration—Advantage on detonation Hit allows for Jump Attack follow-up , FP,
Falling StarDetonates Smart Shuriken , FP
Close Falling StarDetonates Smart Shuriken , FP,
Far Falling StarDetonates Smart Shuriken , FP,
Very Far Falling StarDetonates Smart Shuriken , FP,
Enhanced Falling StarsRequires 1 bar of Super MeterHold FP to delay detonation , FPBL
Enhanced Reverse Falling StarsRequires 1 bar of Super MeterHold FP to delay detonation , FPBL
Double Spear Ryu , BP
Enhanced Double Spear RyuRequires 1 bar of Super MeterAdvantage on Hit allows for Jump Attack follow-up , BPBL
Enhanced Double Spear Ryu ForwardRequires 1 bar of Super MeterAdvantage on Hit allows for Jump Attack follow-up , BPBL,
Spear Ryu , BP
Enhanced Spear RyuRequires 1 bar of Super MeterCancellable on Hit into Jump Attacks , BPBL
Swift Stride , FK
Enhanced Swift StrideRequires 1 bar of Super MeterHas Armour , FKBL
Cancel
Phase /
Rushing Nimbus TechniqueUse Back/Forward to affect trajectory—Cancellable into Jumping Attacks , FK
Enhanced Rushing Nimbus TechniqueRequires 1 bar of Super MeterUse Back/Forward to affect trajectory—Cancellable into Jumping Attacks , FKBL
Rushing Nimbus Attack , FK
Enhanced Rushing Nimbus AttackRequires 1 bar of Super MeterCancellable into Jumping Attacks , FKBL
Tornado Kick , BK
Close Tornado Kick , BK,
Far Tornado Kick , BK,
Enhanced Tornado KickRequires 1 bar of Super MeterAdvantage on Hit allows for Jump Attack follow-up , BKBL
Enhanced Close Tornado KickRequires 1 bar of Super MeterAdvantage on Hit allows for Jump Attack follow-up , BKBL,
Enhanced Far Tornado KickRequires 1 bar of Super MeterAdvantage on Hit allows for Jump Attack follow-up , BKBL,
Whip Art: Wretched BlowCancellable into Whip Art: Scattering Winds , BK
Whip Art: Enhanced Wretched BlowRequires 1 bar of Super MeterCancellable into Whip Art: Scattering Winds , BKBL
Whip Art: Scattering WindsCan only be performed from Whip Art: Wretched Blow—Cancellable into Whip Art: Mad Dance or Whip Art: Death , BK
Whip Art: Mad DanceCan only be performed from Whip Art: Scattering Winds , BK
Whip Art: DeathRequires 1 bar of Super MeterCan only be performed from Whip Art: Scattering Winds—Advantage on Hit allows for Jump Attack follow-up , BKBL
Fatal Blow
SatsujinMust be at 30% health or less—Kameo must be available—Press Basic Attack buttons up to 5 times to throw Shuriken—On Hit, the 5th Shuriken toss triggers Satsujin FSBL, FP / BP / FK / BK (x5)
Cancel ,
Fatalities
Down The Middle , , , FK
Rip-Kord , , , BP
Halloween FinisherRequires the Seasonal Finishers bundle (Hold BL) ,
Thanksgiving FinisherRequires the Seasonal Finishers bundle (Hold BL) ,
Winter FinisherRequires the Seasonal Finishers bundle (Hold BL) ,