Alex Murphy was a dutiful police officer who was brutally executed by a local gang. Brought back to life through OCP technology, Murphy was transformed into RoboCop, a highly advanced cybernetic police officer designed to uphold the law and protect the innocent. Now entering the Mortal Kombat universe, RoboCop has received a few upgrades and is ready to serve the public by apprehending any Kombatants that stand in his way.
Basic Attacks
Straight Steel FP
Spike Swivel FP
Knee KapperCannot be cancelled into Special Moves if Flawless Blocked FP
Heavy Hand BP
Strong Armed BP
Gut Buster BP
Rising SpikeTriggers if this Attack Kounters or Punishes a High Attack BP
Koncealed Weapon FK
Low Stab FK
Bending Steel FK
Ankle BreakerCannot be cancelled into Special Moves if Flawless Blocked FK
Heavy Heel BK
Spray And Pray BK
Kriminal Kick BK
Quick SprayCannot be cancelled into Special Moves if Flawless Blocked BK
Jumping Attacks
Riveting Blow FP
Heavy Swipe BP
Spike Drop FK / BK
Hop Attacks
Cyborg Chop , FP / , BP
Cyber Knee , FK / , BK
Getup Attacks
Omni StrikeRequires 1 bar of both Defensive and Offensive MeterCan only be performed after being Knocked Down BP
Lethal StabRequires 1 bar of both Defensive and Offensive MeterCan only be performed after being Knocked Down FK
Flawless Block Attacks
Omni StrikeRequires 1 bar of both Defensive and Offensive MeterCan only be performed after connecting a Flawless Block BP
Lethal StabRequires 1 bar of both Defensive and Offensive MeterCan only be performed after connecting a Flawless Block FK
Throws
Toward ThrowTriggers if opponent failed Throw Escape during the previous Throw TH / FPFK
Back ThrowTriggers if opponent failed Throw Escape during the previous Throw TH / FPFK
Roll Escapes
Forward Getup RollRequires 1 bar of Defensive Meter FS
Backward Getup RollRequires 1 bar of Defensive Meter FS
Air Escape
BreakawayRequires 2 bars of Defensive Meter BL
Kombo Attacks
Officer Murphy’s Law FP, BP
Don’t Move Creep FP, BP, FP
Crime Prevention Unit 001 FP, BP, FK
Heavy Hand Of The Law FP, BP
Close Heavy Hand Of The Law FP, BP,
Far Heavy Hand Of The Law FP, BP,
Stay Out Of Trouble BP, BP
Waste Makes Haste BP, BP, FK
Locked Down BP, FP
I’d Buy That For A Dollar!Triggers if this Kombo Attack is a Kounter or Punish BP, FP, BP
I’ll Call You An Ambulance FK, BP
Serve The Public Trust FK, BP
Protect The Innocent FK, BP, BP
Uphold The Law FK, BP, BP, FP, FP, FP
Directive Klassified BK, BP
Special Moves
Straight Auto-9 , FP
AmplifyRequires 1 bar of Offensive Meter IN
High Auto-9 , FP
AmplifyRequires 1 bar of Offensive Meter IN
Low Auto-9Requires Low Auto-9—Replaces Straight Auto-9—Conflicts with Active Patrol and Reactive PatrolTriggers if this Attack is a Kounter or Punish while Ducking under a High Projectile , FP
AmplifyRequires 1 bar of Offensive Meter IN
Active PatrolRequires Active & Reactive Patrol—Replaces Straight Auto-9—Conflicts with Low Auto-9 and Trick Shot , FP
Delay (Hold FP)
CancelRequires 1 bar of Defensive Meter IN
Reactive PatrolRequires Active & Reactive Patrol—Replaces Straight Auto-9—Conflicts with Low Auto-9 and Trick Shot , FP
Delay (Hold FP)
CancelRequires 1 bar of Defensive Meter IN
Trick ShotRequires Trick Shot—Replaces High Auto-9—Conflicts with Active Patrol and Reactive Patrol , FP
Close Trick ShotRequires Trick Shot—Replaces High Auto-9—Conflicts with Active Patrol and Reactive Patrol , FP,
Far Trick ShotRequires Trick Shot—Replaces High Auto-9—Conflicts with Active Patrol and Reactive Patrol , FP,
Cobra Assault CannonTriggers if this move Kounters or Punishes a very close opponent , FP
AmplifyRequires 1 bar of Offensive Meter IN
Arm Crowd Control CannonRequires Arm Crowd Control Cannon—Replaces Cobra Assault Cannon , BP
AmplifyRequires 1 bar of Offensive Meter IN
Delay (Hold BP)
Riot Shield , BP
Delay (Hold BP)
AmplifyRequires 1 bar of Offensive MeterTriggers after Parrying a Getup Attack or Flawless Block Attack IN
Terminal StripRequires Terminal Strip—Replaces Riot ShieldTriggers if this Attack is a Kounter or Punish to a Roll Escape , , , BP
AmplifyRequires 1 bar of Offensive Meter IN
Delay (Hold BP)
Away AmplifyRequires 1 bar of Offensive Meter IN, (Hold )
FlamethrowerRequires Flamethrower , FK
AmplifyRequires 1 bar of Offensive Meter IN
(Air) OCP ChargeRequires (Air) OCP ChargeTriggers if this move Kounters or Punishes a grounded opponent from Maximum Range or Breaks Armour , FK
Electric ShieldRequires 1 bar of both Offensive and Defensive MeterRequires Electric Shield , FK
Shoulder Crowd Control Cannon , BK
AmplifyRequires 1 bar of Offensive Meter IN
Alternate AmplifyRequires 1 bar of Offensive MeterRequires Upgraded—Modifies Amplified Shoulder Crowd Control Cannon—Conflicts with Cheval Trap IN
Close Shoulder Crowd Control Cannon , BK,
AmplifyRequires 1 bar of Offensive Meter IN
Alternate AmplifyRequires 1 bar of Offensive MeterRequires Upgraded—Modifies Amplified Shoulder Crowd Control Cannon—Conflicts with Cheval Trap IN
Far Shoulder Crowd Control Cannon , BK,
AmplifyRequires 1 bar of Offensive Meter IN
Alternate AmplifyRequires 1 bar of Offensive MeterRequires Upgraded—Modifies Amplified Shoulder Crowd Control Cannon—Conflicts with Cheval Trap IN
Very Far Shoulder Crowd Control Cannon , BK,
Cheval TrapRequires Cheval Trap—Replaces Shoulder Crowd Control Cannon—Conflicts with UpgradedStanding on trap disables Dashing , BK
AmplifyRequires 1 bar of Offensive Meter IN
Close Cheval TrapRequires Cheval Trap—Replaces Shoulder Crowd Control Cannon—Conflicts with UpgradedStanding on trap disables Dashing , BK,
AmplifyRequires 1 bar of Offensive Meter IN
Far Cheval TrapRequires Cheval Trap—Replaces Shoulder Crowd Control Cannon—Conflicts with UpgradedStanding on trap disables Dashing , BK,
AmplifyRequires 1 bar of Offensive Meter IN
Very Far Cheval TrapRequires Cheval Trap—Replaces Shoulder Crowd Control Cannon—Conflicts with UpgradedStanding on trap disables Dashing , BK,